CRACKS KNUCKS ALRIGHT EVERYONE, time for a long winded update post on
CRIMSON CROWN DEVELOPMENT
This 2 weeks big focus:
- Final implementation of Chip Mechanics
- UI Direction
- SHADERS
Chip Mechanic
So a big change is that we switch from using Items, Weapons, and "Traits" to instead using Ability Chips and Defense Chips.
This change was made because:
- A. It fits the context of the game since B0 is a robot. Chips make sense in that context.
- B. Way simpler to understand, requires minimal explanation.
- C. Choosing chips is a more meaningful decisions.
For further understanding on this, refer to the diagram
UI and Shaders
So UI has been the neglected ugly step child of this games' development. Instead of feeding her, I was out partying with my cools friends, game systems implementation, environmental assets, FINAL STORY DRAFT.
But I am a deadbeat no longer! Now that the story is finalized, I have information needed to better inform the UI, and the appropriate inspiration to draw on. That is why, the new UI is presented as a CRT tv, complete with scan lines and pixel UI elements.
This required writing a shader to process the final game image after it is renderered. These aren't just lines, they are each individual pixels with rgb cells properly lit to match the game pixel value. This new element not only makes the game look like a tv screen, it also allows for things like colors be displayed if the player takes damages or activates and ability( look at how the screen turns blue with the [Time Stop] ability. It also has a GLITCH value which becomes visible when the player takes damage!
The video bellow shows off the glitch effect:
IN CONCLUSION
A lot of good progress, the game feels like it's growing into its identity every commit that's pushed!
Here's some gameplay showing where things are at currently. Will be posting updates here somewhat regularly.
Thanks for reading, muah~
WATCH ME DEVELOP CRIMSON CROWN - https://www.twitch.tv/trixelbit
COZY CABIN GAMES DISCORD - https://discord.gg/yBadWVCSDb