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trixelbit
I make games, music, and pixel art!

Marco @trixelbit

Age 26, Male

Software Engineer

University of Central Florida

Joined on 5/8/11

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trixelbit's News

Posted by trixelbit - May 27th, 2016


So I took a pretty long break from making stuff on newground for the past couple of months (except for some random songs here and there.) Now that school is done, I have plenty of time to make some stuff! At the moment, I have a few projects in the works ( including a game  I'm excited to release here ). While those projects are cooking though, I will be accepting...

COMMISSIONS! 

Art or Music. If you want anywork done, message me privatelly and we can discuss it from there. 

I'm also planning on bringing back Game Design Word of the day which was super short lived. I have to wait and see about that though.

I would also like to welcome any new followers! Glad you find my work interesting! It's about high time I get cracking on crankin out work. Hope ya'll darlings enjoy! 


Posted by trixelbit - July 21st, 2015


Ludonarrative dissonance - "refers to conflicts between a video game's narrative and its gameplay." (Wikipedia)

Here some videos and an article that were pretty interesting in discussing it and exploring examples games.

LUDONARRATIVE DISSONANCE & GAME VOCABULARY CRITICISM

Bioshock Infinite - Racism and Dissonance

LUGOSCABABIB DISCOBISCUITS (Jimquisition)

Ludonarrative Dissonance


Posted by trixelbit - July 6th, 2015


"Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all his sentences short, or that he avoid all detail and treat his subjects only in outline, but that every word tell." 

- William Strunk Jr ( The Elements of Style )

 


Posted by trixelbit - June 30th, 2015


So I want to start doing a Game Design Word of the day type thing. I think it"s good stuff for aspiring developers, designers, or just ordinary people to know. Tell me what you guys think. Want me to continue on with it? Is this stuff interesting? Tell me bellow.  

This defintion is pulled from the book I'm reading, "Game Feel" by Steven Swink. Interesting stuff. Here's is a link if you want to read it youself ( https://gamifique.files.wordpress.com/2011/11/2-game-feel.pdf )

 

Game Feel / Kinesthetics / Proxied-Embodiment :[ In the term "Game Feel" ], “ feel ”is meant in a very specific sense relevant to the experience of playing video games. Feel is not meant in the thematic sense (a Western feel, a Baroque feel) or in the expressive, emotional or physical sense (I feel sad, I feel pain, this place feels creepy). Specifically, game feel is the tactile, kinesthetic sense of manipulating a virtual object. It’s the sensation of control in a game.

- Steven Swink, "Game Feel"