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trixelbit
I make games, music, and pixel art!

Marco @trixelbit

Age 26, Male

Software Engineer

University of Central Florida

Joined on 5/8/11

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trixelbit's News

Posted by trixelbit - July 6th, 2015


"Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. This requires not that the writer make all his sentences short, or that he avoid all detail and treat his subjects only in outline, but that every word tell." 

- William Strunk Jr ( The Elements of Style )

 


Posted by trixelbit - June 30th, 2015


So I want to start doing a Game Design Word of the day type thing. I think it"s good stuff for aspiring developers, designers, or just ordinary people to know. Tell me what you guys think. Want me to continue on with it? Is this stuff interesting? Tell me bellow.  

This defintion is pulled from the book I'm reading, "Game Feel" by Steven Swink. Interesting stuff. Here's is a link if you want to read it youself ( https://gamifique.files.wordpress.com/2011/11/2-game-feel.pdf )

 

Game Feel / Kinesthetics / Proxied-Embodiment :[ In the term "Game Feel" ], “ feel ”is meant in a very specific sense relevant to the experience of playing video games. Feel is not meant in the thematic sense (a Western feel, a Baroque feel) or in the expressive, emotional or physical sense (I feel sad, I feel pain, this place feels creepy). Specifically, game feel is the tactile, kinesthetic sense of manipulating a virtual object. It’s the sensation of control in a game.

- Steven Swink, "Game Feel"