Absolutely love the presentation, the visuals (absolutely love the shader effects), sounds, and the environment this occupies!
Just wishlisted and can't wait to play the full thing!
Absolutely love the presentation, the visuals (absolutely love the shader effects), sounds, and the environment this occupies!
Just wishlisted and can't wait to play the full thing!
Fund as an cute game!
Only complaint is the the D key scrolls game window off screen so I have to play with arrow keys intead.
Maximum Dong Game. Had an anxiety attack in the middle of the game. 5/5
As simple as it is, I absolutely love collecting large katamari posy of friends. Also love the little narratives for each world.
Awesome stuff!
Thanks :) Those games are actually quite fast to make so I will probably make more in this style!
I think some clarity could really help this game out.
For starters, explaining what the controls are for the game. Even if it's just in the description. For a couple minutes, I didn't realize I had a jump button because there's no key binding for the W key.
Right now, this feels more like a prototype rather than a complete experience (which is totally fine). The art assets are nice and there's some cool little details with the audio but the core mechanics aren't really refined and there's a lack of purpose to this game.
Also, take some notes from how Ori and the Blind Forrest designs their levels. I feel like their design principles could align with what you are trying to achieve both from a visual and design perspective.
Hopefully in the next update/release, you address these things!
Until then, best of luck :>
I like the atmosphere and game feel you've created here! For 1 week of solo development, this is really impressive!
My little nitpick:
In the current state, I don't like being restricted by the safe space in the story mode. It doesn't quite feel justified. For a path that is super linear, I think adding a small narrative to the game could go a long way in terms of justification. Otherwise, the restriction presented feels a bit arbitrary.
Awesome job tho! This really makes me feel really nostalgic in a special way.
Im glad you enjoyed most of it!
Clean mechanics and level/puzzle design. Super nice art, atmosphere and animation. And the music has nice production quality to it.
Im not one for puzzle platformers but this was very enjoyable. Only wish there was a bit more narrative or context given in game. Other wise, nicely done!
Thanks for playing our game :) Glad you enjoyed it.
This game feels rough. The visuals are nice and the mechanics are good for what they are,however, there is a bunch of questionable design choices made.
You need to introduce the mechanics of the game to the audience. There's no need to shove it down their throat but you need to introduce it to audience in some shape or form.
Why does the line that points to your curser not match your curved trajectory? I can get that you want the player to identify the relation between the mouse and the origin of the shot but still. The straight line implies no gravity.
Also you might wana change the game size or crop the background. The extra space on the sides just detracts from the visuals.
I get that this is a game jam game, but good fundamental design before working can make all the difference!
Hope this feedback helps!
I make games, music, and pixel art!
Age 27, Male
Software Engineer 🖥️
University of Central Florida
Joined on 5/8/11