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trixelbit

33 Game Reviews

11 w/ Responses

Eh. The core mechanics work well and function how you'd imagine them to, however there is some questionable design choices throughout the entire game. Aim to make the objective of the game clear (don't over exert it tho, find a good balance). Also color coating allies and enemies would help, seeing that there is no or minimal visuals ques that indicate friends of foes.

Also to be entirely honest, this game is just kinda boring and bland. It lacks personality. Style or traits that set it apart from all the other tanks games. The art looks fine but I could not distinguish this from the other thousands of tank sims. Try experimenting! Do something different! Try a different visual style, Implant different types of mechanics that haven't been tried in this genre! Give it a soul!

ps. adding a visual to the preview art would make this way more appealing. Honestly thought this was going to be garbage just by the default NG preview

-TriXeL

PowerKnight responds:

Thanks TriXel. I see that all my problems are about visuals. That is because I am only a programmer and have no artist in my team.
1. I need to distinguish between teams clearly.
2. I need an aim system.
3. I need to put some more action in game, new mechanics.

Thanks for your valuable feedback.

I get that it's a game jam, but the core mechanics arent that interesting or even particularly fun. Also, the visuals/presentation is hella boring. The design of it isn't really evocative of that theme "small planet". Even with crude graphics and bad audio, the fundamental design of a game's mechanics can really carry a game. Usually when I do gamejams, I know that all aspects of my game is gonna be constrained, so it acts as a good exercise in design. "How can you make the most out of what you have?". Jams are always a good way of developing that. Hope this helps!

The idea is cute but you dont develop the concept into something that's 3d dimensional. Interesting idea but not fully realized and implemented. Also the mechanics doesn't really serve the idea too well either. Nothin special about the 2d platform mechanic that ties into the idea you're trying to convey. The best harmony within a game is between narrative, mechanics, and its execution. Keep creating tho fam. Fine tuning takes lots of grinding.

Really interesting concept! Makes for a fun relaxing puzzle. Really like the approach to the mechanics. Also enjoy the really chill sound and music. Wish there was a bit more kinesthetics to how objects move and react to their space. Side note: maybe more interesting art can make the came pop more and provided intrigue. Maybe like theming the visuals or something. Provided some context for the game. Mechanically tho, very interesting.

Not a new concept. The sounds could have a higher bitrate (they sound very compressed). You executed the concept fairly well but didn't add anything new to it. Not bad but not memorable either. Keep creating fam.

Funny, entertaining, and well-written. What more can I ask for?

Short but conveys religious cynicism cogently. Good for what it is but would love to see these idea expanded upon, maybe adding deeper layers of this criticism or even different perspectives. Interesting play!

The idea and mechanic are interesting ( though irritating for the traditional platformer aficionado as my self ). The hitbox of the character can be really irritating, seeing as it is slightly bigger than a person would expect from the character. Very interesting idea and relatively well executed though.

I make games, music, and pixel art!

Marco @trixelbit

Age 27, Male

Software Engineer 🖥️

University of Central Florida

Joined on 5/8/11

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