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trixelbit

32 Game Reviews

11 w/ Responses

I definitely feel the Half life vibe and I can definitely recognize the aspects of it, but there is some weird design choices in the game, both mechanics and art design, that subtract from the enjoyment of the game. In game objects aren't always easily distinguishable. Even if you are following the principle of only 3 colors for each game object, like the NES, you can still add ambiance as well as more conformation if the environment ( i.e. adding different colors and patterns between floors, walls, and objects). The absence of music or ambient sounds is a bit disappointing. I think you can create something truly great. Keep an open eye to design and small aspects of games. Studying some game design concepts is always helpful. Even I look over stuff I think I know. Anyways, keep creating! Would love to see how you improve!

UnrealCanine responds:

I've just added a few extra tiles to some of the maps. By the time I get Day3 up and running, I should have ambient sounds in the background, even if it's just the hum of a generator or something

Nice intro cinematic! The game play is immediately rushed onto the player so everything feels foreign. Nothing has any explanation. Level and end enemy design need improvement as well. As mentioned before, the rooms fee;s really compact and the enemy attacks feel really unjustified. There is no clear way to combat them without dying multiple times. Audio balancing would greatly help. Keep creating! I'm sure you'll make something that is fantastic!

This is oddly relaxing and stressful. The task is very simple but the timer adds this level of stress to it. The concept is very much easy to understand and adds a certain level of purity to the mechanics. The game is as simple as it needs to be. It also has really good kinesthetics or "game feel". Every block placement felt tangible and also give a nice confirmation of placement. The only gripe I have with it is mouse controls. This is definitely better suited for touch devices; when it comes to mouses however, that level of precision isn't there. Aside from that, this is a good game!

I feel like this game is just too flat. Don't get me wrong, I love short mini-gamy type things like "Hot Pixel" or "Wario ware". I just feel this doesn't have diversity in the mini-games. The idea of sleep isn't explore at all and just comes off as just a gimmick the game employs. Even as a gimmick, you could done much more to add to the theme beside sheeps. Ultimately, the mechanics and themes of the game feel really flat and unexplored. I really think you can craft something more than this. Just learn to develop and flesh out an idea or theme using every aspect of a game, from mechanics and sounds to art and narrative. Keep creating!

The game as a whole has ansome uneven feel to it. I'm gonna start off with the mechanics of the game play. I know you already read some comments about it but I'm gonna give my two cents about it. The game play of this game strive to be hard, to be played technically. However, what makes technical gameplay fun, rewarding, and just good is the cohesiveness of the gameplay, is the feeling that every keypress you make is your responsibility and that plain and simple, good technical play is all you need to beat the game. Not luck. I found feeling like most of the losses I faced in the game wasn't my but rather the design of the game. Randomized enemy placement produced situations that were in-inescapable, and the hitboxes felt detached from the actually enemies, requiring multiple failures just to learn enemies hit boxes. 30 minutes of hitbox adjustment would help the play vastly more and maybe even fix some graphical glitches I saw. The narrative of the game and game play together felt at odds with each other as well. They felt disconnected. There is a term called "Ludonarrative dissonance" thats fits this. The gameplay doesn't feel like it has any reason to it beside, " this has to be a game, better make it platformer! ". The gameplay doesn't feel justified by the story, and the gameplay doesn't feel like its a part of the story or even building on it. Give purpose to the gameplay that makes the gameplay and story feel like one. When you get that, then the conveyance of theme like "deception" or a feeling can go into the mind of an audience. Keep you eye open. Analyze other games of all types, and see what makes them game. Keep experimenting. Video-games are an ever evolving art form. Seeing the new things that merge out of it will shape you as an artist, designer, musician, writer, and game developer. Keep creating! I'm sure you have yet to show your best!

DanielCotorogea responds:

Very helpful... I've uploaded a new version, solved the collision issues, also tweaked the enemy spawners. Thank you very much!

This is a pretty interesting concept! The game , however, feels a bit incomplete. The art could use a lot of improvement, the UI feels very barren, and the audio could use some balancing. This game can be so much better and I think you have the resources to pull great things out of this. Maybe find an artist or try studying the design of really good puzzle games. Keep creating friend! I think you can pull something great here. Best of luck!

I really enjoy this game! Haven't fully played through it because school and what not, but I know I'm definitely going to get back into! I love the music. It can set a surprisingly somber and calm feel to the game ( a bit conflicting with other parts of the game but hey, I like it ). The mechanics are well executed (minus some perspective issues here in there). The art is clean and gives as much detail as it needs. I can honestly say I'm enjoying this game very much. As for the view problem, search a game for the 3ds called edge. It has a good solution to it. Not that hard to implement as well. Just a thought. Great job! Keep creating friend!

Carnastudio responds:

Thank you! It's our very first game and we're happy to see people like it and come again to finish it. Be sure the final release will not have this view problem.

This game really plays like those on rail shooters. Its actually pretty fun. Its also kinda funny because it reminds me off my days in the arcade. The big thing about this is the art. This is getting really held back by the visual design of it. I think if you want to get to another level, you gotta improve it. I'm not sure what your goal with making this game is exactly but I see potential in you to make something really really great. Gotta to hand it to you though. This made me grin a lot. Remember my "House of the Dead" days. Keep creating friend!

benjachok responds:

I will make more option in day of the dead 4
See you next game!

This game is pretty tight! Simplistic yet incredibly addicting. Provides great challenge! I know I spent a good few minutes trying this. Next thing you'd need to do is put this on smart devices. Could see this as a great app that I'd compete against my friends with. Only thing I'm going to be nit picky about is the music. I know this game is an 18 second challenge but gotta add something a more than a 18 second loop. EIther way, good job! Keep creating! See ya around!

I make games, music, and pixel art!

Marco @trixelbit

Age 26, Male

Software Engineer 🖥️

University of Central Florida

Joined on 5/8/11

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